For nearly 4 years, I've played World of Warcraft, which is now into its 4th expansion set. There are times, though, when it seems to crowd out a lot of my other interests - not least of all blogging. Lately I've been making an average of just 1 post a month - despite there being no shortage of things to blog about - and for regular blog readers, it's too long a gap.
I'm currently in the process of completing a quest line for a legendary item - itself just part of a wider unfolding plot in the latest expansion - and it basically involves earning 6000 Valor Points. As of the current Warcraft patch (5.1.0), players are capped at a maximum of 1000 of these points per week, making the completion time a minimum of 6 weeks. I'm already about halfway through, and it's proving to be something of a daily grind - one of the ongoing complaints some Warcraft players have of the game. If it's anything to go by, 1000 Valor Points per week involves something like 5 raids (90 points each per week) and 7 heroic dungeons (80 points daily).
So far, WoW has remained nearly unchallenged for almost a decade now as the definitive, and most popular, MMORPG. Upstarts like Star Wars: The Old Republic, All Points Bulletin and City of Heroes have tried, and failed, to knock Warcraft off its perch. A lot of these competing games have given the impression of reinventing the wheel, or have taken first-rate concepts and let them down with second-rate execution. Even long-established titles like EverQuest and EVE Online haven't exactly set trends.
Yet one project might just break the ice. Paizo Publishing, the publisher of the highly successful Pathfinder RPG books, has exceeded its Kickstarter goal for the forthcoming Pathfinder Online MMORPG being developed in partnership with Goblinworks. The developers claim to have learned from the experiences of previous MMOs, and cite a number of differences setting it apart from what came before it - namely their belief that most MMOs are 'theme parks', and putting more of a focus on the players. More importantly, it intends to do away with the long grinds in questing and crafting that risk taking the novelty out of a game.
In the meantime, I'll try my best not to let one activity get in the way of the others. After all, it pays to enjoy everything in moderation - including a decent beer.
Showing posts with label lifestyle. Show all posts
Showing posts with label lifestyle. Show all posts
Thursday, 21 February 2013
Sunday, 27 January 2013
Next exit: Never Never Land
I turned 34 years old in the wake of the New Year.
I still look young for my age. In fact, I sometimes get asked for ID when I buy alcohol at the supermarket. And I don't really consider myself a Generation X-er - I personally identify more with Generation Pacman, which was reinforced with a recent visit to the Game Masters exhibition at Te Papa. My only complaint was that the home computer phenomenon was largely glossed over - no C64, no Amiga, no Atari 2600 - with the arcade game pioneers section skipping straight to the consoles section.
Not all that long ago, people were lucky to live to 34 before public health measures and the Industrial Revolution took effect - if they hadn't otherwise been conscripted to fight in far off lands. Now, 34 is considered relatively young in this day and age, and for the most part I don't feel any sign of an impending mid-life crisis. Neither do Brad Pitt or Johnny Depp for that matter. Or Mick Jagger and Keith Richards, in spite of all the illicit substances they've ingested over the years. Maybe they've all mastered the art of the distinguished rogue.
I currently remain single, but eligible - the trick is where to start. As a modest-earning nerd of Cantonese extraction, I'm not quite Brad or Johnny, but neither am I Jay or Silent Bob. Still, there's plenty of time to get lucky. There are lots of guys in a similar situation who are older than I am, and I count a few of them in my inner circle.
Fairfax NZ journalists Nick Churchouse and Lane Nichols posted the Lost Boys blog series during 2008 and 2009, which chronicled their experiences as single 30-somethings making their way through the vagaries of early 21st-Century life. In a way I personally identified with these still-young men, who may or may not still be single.
Which brings me to the question: is Joe Average surplus to requirements in this day and age of advancing technology? Jet fighters, tanks and UAVs have made conscription obsolete, and hence no more (hopefully) World Wars to fight. Manufacturing and other physical jobs are now heavily done far more reliably by robots (and increasingly 3D printers). Software has replaced certain clerical occupations. The likes of Silicon Valley entrepreneur Martin Ford have theorised that ICT has broken the disruptive technology cycle where workers easily transitioned from producing horse-drawn buggies to motor vehicles, and supposedly contributing to the phenomenon known as the "jobless recovery".
In a way, the rise of the Internet - itself a disruptive technology - has allowed people to reconnect with what they grew up with, in the face of a tidal wave of uncertainty over what the future holds. Kurt Andersen of Vanity Fair certainly thinks it's the case.
Subscribe to:
Posts (Atom)